While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.
[Main] [Delay] (By trashing this card after the placing turn, activate the effect.)
• Gain 2 memory.