[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.
[Your Turn] When any of your Digimon get linked, by suspending this Tamer, those Digimon get +3000 DP until your opponent's turn ends. Then, 1 of your Digimon may app fuse into a Digimon card in the hand.
[Security] Play this card without paying the cost.